Development Virtual Prototyping Technology

Canon has been working to better understand the mechanisms of phenomena that cause problems in product development, and to incorporate them into simulation models and product design rules. Based on these achievements, we have developed proprietary Computer Aided Engineering (CAE) and Computer Aided Design (CAD) tools, and accumulated expertise needed to utilize them in higher-level operations. This has been systematized within Canon as “virtual prototyping technology” and is effectively used at design sites to drastically reduce reworking time and costs while continuing to produce high-quality products that support our brand.

For example, in printer development, there are a variety of issues that occur during paper feeding which must be solved. Canon has developed a proprietary simulator that can check for problems such as paper jams, paper wrinkles, and diagonal movement and even study solutions, enabling design work that doesn’t require physical prototype models.
In the past, damage to parts caused by dropping or impact was tested only after completing a prototype model. This meant that once a problem occurred, the design had to be revised during the final stages, which caused delays in the development process.

Paper feeding simulation

By simulating problems such as deformation, breakage, and dislocation that occur when a product is dropped, Canon can determine such problems early on in the design stage and help shorten development periods.

However, performing these high-level simulations requires very large-scale calculations, which are not feasible with typical computer environments. Canon solved this problem in 2021, when it became one of the first private companies to introduce a commercial machine based on Fugaku, the world’s fastest supercomputer at the time. Virtual prototyping technology is being used more frequently in each of our businesses, as it creates an environment in which large-scale simulation calculations can be performed faster and more often.

Drop impact simulation