Canon successfully livestreams XR content using volumetric data!

Viewers can control their viewpoints while experiencing live music and sports!

March 14, 2023

Canon Inc.

TOKYO, March 14, 2023—Canon is proud to announce the successful testing of live-steamed volumetric video, including data capture, 3D data generation, and distribution to viewers in real-time*. Live streaming of 3D data allows viewers to enjoy live XR content (VR/AR/MR) from any location they choose, in real time, and on their preferred device, including tablets, phones, and headsets.
* After capture, the video is delivered with a delay of just a few seconds.

How a Viewpoint controllable XR content
XR content can be delivered immediately after shooting (AR live streaming)

Volumetric video technology captures and converts real-world space and time into incredibly detailed 3D models, making it possible to produce images that can be viewed from literally any angle.

In recent years, there has been increasing demand for 3D content for viewing on platforms such as XR headsets. Accordingly, there has been a growing interest in using this exciting new technology in many markets as a means of offering an entirely new viewing experience.

Canon’s volumetric video system is currently being utilized in a wide range of fields, mainly for the delivery of 2D images with perspectives chosen by the system operator, such as the production of replays for sports broadcasts and the live streaming of music captured at Canon's Volumetric Video Studio Kawasaki. While these projects have been well received and regarded as high-impact experiences that compliment traditional broadcast productions, to further enhance the value of volumetric video technology, the distribution of 3D content that allows viewers to select and control their viewpoints in real time on their own devices is now possible.

Live streaming of XR content using volumetric data

Now, Canon can offer a live streaming system for XR content that processes volumetric data at high speed. Storage is highly scalable according to the number of viewers, and we utilize cloud services that enable efficient data transmission that optimizes the linkage between the systems in each process, such as capture, 3D data generation, and XR content generation. This makes it possible to create a real-time data capture to delivery workflow that leverages volumetric video content to provide rich, high quality XR content that viewers can enjoy from their own device, and from their individual viewing perspective!

To deliver the contents live, 3D point cloud data is generated in real time from video captured by Canon’s volumetric video system and transmitted to a cloud server. The XR content is then generated on the cloud server and delivered to the viewer's device, such as a smartphone or head-mounted XR display. In doing so, the system continues to generate and distribute images for each individual viewer in the cloud server in response to multiple viewer viewpoint operations, allowing users to experience their own personalized, immersive viewing experience. For example, in the case of live music in a metaverse, viewers can watch the show anywhere they want while moving around freely. And in the case of watching sports, users can experience the decisive moment in real time from the same perspective as the actual players on the field, making it possible to provide new viewing perspectives like never before.

Canon is strongly committed to the development and expansion of volumetric video technology and is actively exploring strategic partnerships other companies such as telecom, networking, and cloud service providers, with the goal of providing comprehensive and flexible end-to-end workflow solutions. We will continue to test and optimize this service with the aim of developing highly interactive viewing services for live music, sports and other productions.

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Canon Volumetric Video